We won't hear you, but you'll have fun! Get all the podcast episodes here. 30 mins, funny, and you can even play along at home by shouting out your suggestions. It's brilliant, and that's not just a view we hold as the people that make it. Get your ears wrapped around VG247's Best Games Ever Podcast. It appears we'll also even be able to explore an amusement park and various underground streets as we once again try to get to the bottom of Murkoff Corporations cruel experiments. Instead, The Outlast Trials takes us to Sunshine Orphanage which seems to promise the same claustrophobia and endless corridors to get lost in. since we’re taking this from a judgmental pov.Take a look at the closed beta trailer for The Outlast Trials right here! im not trying to be rude here please don’t take it as that, just offering the same critical energy. same with Chris walker in the first game if you’re running and juke him fast enough there’s a small percentage for a melee hit and not a grab/kill. a giant woman with huge leg strides and with the only knowledge of killing those who “disgrace god” and a giant-like-172772 foot scythe could, yes, kill you in one hit. I feel like this falls under that critique which doesn’t stand here.
outlast gets critiques for not being able to fight back but that’s what sets this game apart from the others.
marta’s story is powerful, I think if you really immersed yourself in the universe and the playstyle you’d understand.
i just genuinely believe you’re taking this specific section the wrong way. speaking of which the heavy part of temple gate chasing mobs begin more often after this. Marta isn’t the most prominent chasing characters as the members of temple gate are more made to chase you. if you run past her and near the hit box she’ll hit you but running counts as if she’s smacking you with a melee. just run up the higher trail and run around her.
this is near the beginning and is somewhat a trial along w ur very first encounter to practice saving stamina to run. I really hope the Red Barrels team learns from their mistakes and make stealth a useful mechanic in the Outlast Trials, and relegate sprinting to when the player needs to escape pursuing enemies.ĮDIT: Hiding in the dark is also almost useless now, since most common enemies have flashlights, night vision if you’re Marta or a Scalled, or a lantern like Val.Īs a seasoned speed runner Marta isn’t supper bad in this part. Even if she sees you, you've got a better chance of surviving this way than you do by attempting to sneak around her. In conclusion: the best option for this part is to say fuck stealth, and just sprint around the houses and to the elevator. If you're in a barrel and she spots you and pulls you out, she'll instantly attack you with no chance to even escape. If Marta attacks you outside of a hidey-hole, she instantly kills you regardless of how much health you have, or what the difficulty level is. One of two events will play out: Marta will walk all the way into the grass no matter how far back you are, and instantly kill you (because of course she does), or she'll use her superhuman hearing to hear Blake crawling in the grass from the other side of the area. Well my friend, that doesn't work either. Well, I'll just crouch in the grass you say. So after being spotted you try to find a hiding spot, but all of the houses in the area rich with spots to hide become inexplicably locked for no reason aside from one open window Marta can't follow you into. Once Marta rounds the corner, she's pretty much bound to see Blake regardless how far away you are, or how hidden you are. The enemy AI is much better than the first game, but it doesn't make up for how poor the handful of enemy encounters are. I'm now going though the game with a judgmental mindset, and the flaws are really apparent.ĭuring the first real run-in with Marta after you power on the generator, Outlast 2's inferior enemy design became very noticeable. I recently got Outlast 2, and have played through it twice now.